This is exemplified with one of the Arcade introductions, with members of the roster showcasing their abilities. The fights had evolved gone were the infamous “moon jumps”, everything was a lot more tightly knit and the combat instead looked like a highly choreographed scene from a martial arts movie, which is a testament to how fluid and realistic the motion capture looked. Tekken 3 still stands as one of the most highly regarded and well reviewed fighters of all time and built off of the success and improvements Tekken 2 made over the first installment. Remember how amazing the Tekken intro was? Forget about it, Tekken 3’s impressive opening sequence blew it out of the water. Instead, we got Jin, an amalgamation of Kazuya and Jun. Gone were the moon jumps from the first two games. While the first game had great characters, decent mechanics (until you re-visit them today), Tekken 3 was revolutionary. I realize this entry is about Tekken 3 and so far I’ve just been rambling on about the first incarnation of the series. Of course, the Playstation FMV sequences now are horrifying to look at, but at the time, they were simply awesome. All I knew was how amazing the introduction to the game looked and how freaking badass Law was standing right in the middle of the fire. The original Tekken was the first thing I played, a classic fighting game that pretty much ripped off Virtua Fighter to a tee, but I didn’t know anything about that. I was inducted into three games, all of which feature in my top five favorites of all time. I was introduced to this unexplainable object of wonder that was the PlayStation by my twenty-six-year-old cousin while in Australia. My journey with Tekken began when I was eight years old.
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